The local crowd, or some of them, at least, have become enamored of the Chain of Command rules from Two Fat Lardies. I will refrain from any comment about out physiognomy matching that of the rules authors (mostly because I am a major offender myself) and say that I do enjoy the rules, with some reservations about the amount of luck that can occur in one game. Having said that, I must admit that all the games I have participated in, or even watched, have been a bunch of fun.
So coming late to the game (ha, beware weak pun) and lagging much behind such skilled painters as this guy (I do love his stuff, no idea how he turns out so much in such a high quality) I decided to paint some Italians, on the grounds that no-one had any, and I could avoid invidious comparisons.
And the PDF with the army list was free online……
So, off I went, trying to build up a reasonable force, without the traditional wargamer “overbuy”, of which I am usually terribly culpable.
So I got 2 full squads, at squad having a rifle team and 2 LMG teams,
a scout squad of 12 guys and an NCO, 47mm and 20mm Antitank guns, a 65mm I dunno what sort of gun, it looks like it should have been on the Northwest Frontier or whatever the Italian equivalent is, an mug and 2 small mortars.
Yeah, I didn’t overbuy…. at least did not have many figures left over.
The figures are a core of the Perry ones, with some Artizan ones mixed in. The mortars and the 20mm atg came from Warlord games (to be honest, my least favorite figures of the bunch). The 47mm is a Perry piece but some of the gun crew are Battle Honors and some Askari Miniatures, who supplied all the Libyan type chaps in skullcaps, used for artillery fill ins and the scout squad. The 65mm gun took some getting, finally turning up as a Battle Honors model, which came also with the guys in helmets, which I ended up rather liking.
One of the advantages of sourcing figures from all over the place was that it gave the bunch a kind of “assorted” look. anything I read on the Italian army in North Africa indicated that the equipment was very mixed; people standing around in pictures with different type of webbing equipment, with different rifles, with grey-green stuff mixed in with the desert yellow. I tried to make them look like the photos, a bit. Added to this was the idea that the officers wandered around in paler coats, bleached by the sun, making them that much easier to distinguish from the regular troopers. I cannot think that this was a good idea, but what do I know…..
Some tanks were purchased also, being the subject of a later (much later, knowing me) post.
I probably have more than enough Russians to fight the colonial battles I have started documenting here. However, prolonged exposure to wargamers has shown me that “more than enough” is not a concept most of them are entirely comfortable with; so much so that it might be more accurate to say that is a concept that most of them are not aware of. In any case, because I am a wargamer for more years than I really care to think about, I decided my Russians needed more Russians.
Though that is probably some sort of terrible faux-pas or misnomer, because what they got was Cossacks, and I’m not sure if they get upset by being called Russians any more. One would probably have to consult some modern geopolitical chap, of which I am definitely not one.
In any case, I needed some Cossacks. Originally I though the traditional Nelson Eddy ones, with the fur hat and the long cloaks, you know, the bad guys in Dr. Zhivago.
Then I found that I had some Old Glory Russian cavalry in forage hat, and found that The Orenburg Cossacks looked something similar. I also came across the wonderful Outpost Wargaming Services, which had both mounted and dismounted guys. As the uniform for the Orenburgs pleased me greatly (dark green and sky blue, whats not to like?).
The result is these lads; seen on the left parading through the recently liberated/conquered/colonised (delete as appropriate) village. The offices and Bugler are Outpost, the bulk of the troopers old Glory, from their Boxer Revolt range.
This being for Sword and the Flame, they needed to get off their horsies. Outpost provided the foot figures, and I am very pleased with them, they have truly impressive beards. The standing dismount horses are Old Glory from their ACW range, where they have a bag of standing horses with some horse holders. well worth it if you are interested in the look of the thing.
I am not going to go book on the Cossack uniform; the only images I could find were somewhat incomplete. but I figure it is close enough, and will certainly do for me.
Well, as can be seen here, we have altogether too many forces of colonial aggression for the locals to handle. Therefore we made more locals, of course.
Dipping deep into the lead mountain (I wonder does every wargamer have a lead mountain?) I found a selection of basically “chaps in turbans” to use as a second Sword and the Flame tribe.
While some are the same Old Glory Northwest frontier guys, I am fairly sure there are some Wargames Foundry Sikh Wars and Indian Mutiny blokes too. No idea where they came from, honestly. There seems to be rather more lads with swords than firearms than I had in the first tribe; I wonder is this lot going to fare worse. In fact there are two under dressed blokes with swords visible in the background of the photo of the tribal leader below; I wonder where on earth they came from. At the very least, they are going to be cold.
Once more, painted in acrylics with a wash followed by a highlight. Not, perhaps, the most wonderful quality paintjob, but definitely serviceable. I resisted the temptation to use what one might call “historical” or
“accurate” colors, because, honestly, they would be unsupportably drab if decked out in browns and greys, and the fun of this game is playing with the pretty toys. Once more, the tribal command stand has a banner from Little Big Man Studios.
Besides that, given the nature of colonial gaming, being brightly colored will not be any disadvantage at all; so they may as well look stylish.
One of the questions I have is, what with 2 tribal leaders does one go off and make a superior leader in The Sword and the Flame, or is the local leadership left as some sort of committee?
In any case, this should be enough for the local forces; One small addition to the Colonial aggressors and we should be able to continue this.